

Though better than the wilderness, it is still a pretty terrible place to live. The Empire is expansionist (when it can be) but also open to trading and diplomatic relations with other nations, which resulted in it gaining both the semi-renaissance steampunk technology of the Dwarfs, and being taught magic from the Elves, both of whom consider the human nation beneath them but still a necessary ally against the threats to the world. While not any of these units may be the best in their category, the Empire can play on the weaknesses of any foe. In addition, the Empire can call upon its Knightly Orders to form a deadly cavalry, the Sorcerers of the Eight Colleges with their magic and their esoteric constructs, the war machines of the Imperial Engineers Schools, or the fanatical worshippers of Sigmar. The backbone of the Empire's armies are their average but disciplined state troops holding tight ranks against the enemy.


In battle, the Empire can field a diverse array of fighting units. Its current leader is the Emperor Karl Franz. The Empire is mostly comprised of humans, but has welcomed a few other species within its borders - several major cities are home to Dwarf communities, Halflings control the province of the Moot, and Gnomes live in isolated villages in rural areas. Extending from the World's Edge Mountains kingdoms of the Dwarfs to most of the eastern Old World, it is comprised of ten grand provinces, each ruled by an elector count who votes on who takes the throne of Emperor after the death of the last one. "Three things make the Empire great faith, steel, and gunpowder."įounded by warrior-turned-god Emperor Sigmar Heldenhammer who united the tribes of men in the region that would become the greatest human nation in the world, The Empire towers in size and military power over its neighbors.
